Really awesome job all of you! Even cooler for sharing. I just ordered the game from checking this thread out. You guys just forgot to post the kitchen sink static I think.
My eyes are bleeding. In a good way. They are tears of blood, of happiness, joy, and everything else good. Holy shite. This is some insanely awesome work! My scrolling finger hurts going up and down for about 20min.
Really awesome work guys, really inspiring to see this level of consistency over the whole game. It's really really schweeet. Love the game! I'm still playing and I'm always wandering around looking at the art as well :). Great work!
WHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATTTT! Edit - (Whoops... didn't read Adam's post, I'll leave this here but he asked his questions much better than I) Edit 2 - Read back 1 page and the base questions have been answered... you guys are NUTS! Can someone PLEASE talk about the general workflow that went into these…
Really awesome work ! And really awesome game ! Questions/Request: I wondered what you have done to make the aiming and movement feel so close to quake engine based shooters? The first Borderlands title had really bad aiming mechanics and the mouse movement wasnt really smooth(on pc). With Borderlands 2 though the aiming…
ha tris, i was in the process of replying the same thing: brent and rob pioneered the texturing. I learned A TON from those guys! But they both work totally different haha :) Inks and outline rendering certainly do a lot of the heavy lifting to keep it cohesive. It's funny that it all "fits" together because everyone has…