Bug report Maya 2015 sp2 - orient shells based on edge broken (does not orient shells at all) EDIT: it works now after some more testing. - straighten and unfold shell broken (this tool doesn't work if the selection spans over multiple UV shells) warning always show up no matter which edge loop I select. EDIT: It tried to…
Hi Martin, a small request (or maybe a bug?) it would be great if you have multiple objects selected you could unfold them, set the texel density or layout them as a group. At the moment in maya 2016.5 on win 10 you can only do it to multiple shells on the same object but nothing happens if you have multiple objects…
@Treidge Hey Treidge, thank you for taking the time to look into this. I tried using the library called lib2to3 to translate all the .py files to python 3, and amongst the changes the one you mentioned was corrected. Sadly, it still did not work. It's a shame really - this UI was so so good, and I'd wish I had the…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
Hey Martin, thanks for making this. I have a couple feature requests. for the UV snapshot, instead of opening the save window and having to deal with all that shit, could you just make the UV snapshot copy to the clipboard, or automatically save to a temp location and have it just open in photoshop like UV deluxe does? And…
Martin, Thanks so much for making such useful tools for Maya and releasing them for free. I just donated for both the UV editor and blockout to show my support after relying on them for many 3d assets. I realize how much of a pain it can be to script for Maya because of all of the weird variables Maya allows ( ie selecting…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
Hi Martin, really awesome tool you made I'm using it all the time now! However I have some performance problems with version 2.1. When working with complex meshes selecting shells causes maya to freeze for 5-10 seconds, when switching to default UV editor this lag disappears, version 2.0.10 works fine as well. I'm not sure…
Hi I tested the new version and it is a bug... the feature we are talking about doesn't work in NSUV + maya 2016 SP6 but works in maya 2017... In maya 2016 i cannot make the prescale feature working in NSUV at all in situation I explained. I tried this by making two different size cubes and tried to layout their UV's…