MattiasG- Hey, your fight loop is looking pretty good so far, i know its a WIP and your probably already doing this, but you might want to pick up the tempo a bit. some of the jumps/dives seem a bit slow. and those body mechanic rigs from Joe Daniels are tons of fun, and very cheep for all your getting i think. SuperSoupy-…
No no. Its when hes already on his next food. facing back completely. If you can upload a .mov, using dropbox, i can explain it better. do paint overs and stuff. Anyways, in the spirit of this thread, I've decided to do all those beginner exercises that I just listed on my lunch breaks. Here is the first one. The infamous…
I thought I wasn't allowed to use tha graph editor with bip? I'm sooo confused! :D :poly136: I'm not even comparing max to maya when I flame. it's all about max vs motion builder (or rather bip vs mobu rig). But I used the Euler Filter on the cloth on the female mage character here, I mean it sorted out the rotations well…
Slozhny > cool walk! liking the arms and legs a ton. it's not looping, guessing thats bips fault? :D but still, having done such a smooth walk using bip is a feat in it's own right! amazing!:thumbup: ~3 hours (hey, it's biped! I'd say that has to be a world record of sorts.. with these tools) dark souls inspired stuff I…
Nice stuff Drone2222.. but Yeah @ 11megs a .gif you might be better off making a video & linking. The vid would likely be less than 100-200k. Otherwise, if you'd still rather create a gif... The best tip I can give for keeping down the .gif file size, would be to do the following 3 steps: 1 ) Export the render as a .png…
Render out your animation in 256 colors from your respective animation package. Then... 1-Open Photoshop-> New Document: Set your settings how you like em 2-File->Place: Find your folder full of those sequential beauty renders (Check the imager sequence toggle, before accepting) 3-Then, Windows->Animation: Set your time…