give ps2 Japanese horrors a try (if you haven't) clock tower 3 is one of my forever favorites, on par with iconic silent hill 2/3: [ame="http://www.youtube.com/watch?v=8HLYdpOg7s8"]Let's Play Clock Tower 3 09 - Persistent Bastard Ain't He - YouTube[/ame] (sorry I couldn't find any gameplay without clever narrating remarks,…
Wow, some good responses. Sounds good, I'd definitely check it out. Completely agree, and I have yet to experience this in a game. All of them are either fighting or running and for the ones I've played there hasn't been a single part where I 'froze'. That's the main thing I'm wondering. For humans, what would scare us…
Cool thread! My theory is that a good horror game makes you (unconsciously) dread your own reaction to the enemies. There are lots of action/horror games on the action side of the spectrum with really scary enemy designs that don't really scare you because you know when you encounter them you'll just whip out your twin…
This might come off as a bit off-topic, but I have a personal experience that I'd like to share with one of the very first games I played on PlayStation. TombRaider. Yes I know, it's not a horror, or a survival, it's an action game with a heroine who knows what she's doing and is capable of surviving in a hostile…
Glad to see this pop up again aha. I have another 40 or so days till my final hand-in date for my three tier research paper, project and assets. I've actually been creating a short three challenge survival game in Udk based around the same premise of horror and immersion. I highly recommend you look into these areas for…
@Broadway Agree, not seeing the threat is key in creating tension. Also thanks for that link, I've been looking everywhere for it. ^_^ @LazerusReborn Good to hear your still working on it! Thanks for the tips and those Paul Cairns reports are really helpful for immersion. Your working on a small game? Be sure to share it…
I'll read all the posts after I post my first impression of what I want to see in a horror game. -No quick time events and never take full controller away from the player -hybrid system of random and scripted events. -Slowly add more and more stuff that does not make logical sense. Make the player feel like they are…
A counterpoint to the theory that scary works best with what you don't see , is that I think it could also be what you can see but don't undertstand, and what you've seen before and now don't. What you can see but don't understand. This is easy because since most games let you fight your monsters you get to see them…