i think scott eaton's class gave me a boost as well as the other countless video tutorials i have watched. nov. 2010 (think these were the very first heads i sculpted) feb11. 2011 may3. 2012 (work i did for scott eaton's class) aug19. 2013 (getting a bit rusty :/ ) aug.21 2013
great to see how everyones developed, its night and day almost haha, heres mine :( 2006 my first 3d character model ever, done in max following swordmaster tutorial 2007 2nd character and first normal mapped character after a year break and a jump to maya 2009 after first studio gig 2010 2012 soon.......
aww what the hell.... 2009 first basemesh: first head sculpt from above basemesh: 2010 words cant describe I think this was my comicon piece? 2011 2012: current 2013: crazy thread....seeing peoples progression is awesome, especially the 2d guys...gives me a spark of hope for my crappy 2d skills one day in the far future :D
finally went through all my old arts, and put a new site up, wanted to share old to new stuff! 1999-2000: first custom character skins for UT! 2000-2001: Character class custom skins and weapon skins for Weapons Factory UT 2002-3: more custom character stuffs 2005-???: More recent mixed texture work 2010-11: Gears of War 3…
2001 (MilkShape3D and Half Life! FUCK YEA! ha ha ha) 2004 (GMax tutorial, hey max isn't so bad...) 2005 (Maya?) 2007-2010 (Maya, Max, Source) 2011 (Max, UDK) This is a step backwards but I learned a lot about UDK Art-wise I've been slacking pretty good this year, the one environment I've worked on I shelved because it was…