Imho since you're starting from scratch, you should learn the basics of coding before you dive into game programming. It's kind of like trying to run before you can crawl. As you make progress integrate what you are learning with Unity. You probably know this already, but you've got three programming choices with Unity,…
So, in an interesting turn of events, I think I'm actually going to go with Javascript based solely on the fact that the resources available seem a little more accessible at this stage. As many have pointed out, it seems that I can make a pretty comfortable switch to another language once I understand the concepts of…
I think this is a good choice. In the context of using it within Unity3D it's probably the best way to start. I know that the resources for C# in combination with Unity aren't great and It's good that you bring that up again. I've had a tutorial in the works for a while and I'll be picking that up again because this gap…
Im currently using the playmaker plugin to make a unity game: http://www.hutonggames.com/ Its a great visual scripting language that allows you to make a whole game just by scripting with nodes. I think this visual approach is much easier for "Art" orientated people to program. Especially much easier to grasp the logic and…
So you went for one in the end? How's she treating you? :) I wonder how much faster the Ivy Bridge versions are. I'm thinking of getting into a little Unity development soonish, didn't know there was so much coding involved... at least to make a polished product. :poly117: Will start learning a little C sharp I guess...…
i was in exactly the same spot as you :D i worked through two python books ( http://learnpythonthehardway.org/ http://www.openbookproject.net/thinkcs/python/english2e/ ) and wrote a small game with pygame - I then moved on to build a game in unity with boo ( which is very similar to python ) and then switched over to c#…
Ok, I'm seeing a lot of advice here and I feel like it would be helpful if I help to break things down a little. Here we go: C++, a low-level language that has the potential for amazing speed and making you brain explode. It's what I learned first but I had a VERY good teacher. I would NOT recommend you to learn this by…
The short answer is yes, though in many ways it's much more roundabout to get a game working in Actionscript than Unity. You're basically starting from scratch and building up a game from there, though you don't have to go as low level as something like C++. Most of the really complicated things are taken care of for you…
In case it's of interest btw, I don't know any traditional coding- everything I've ever done has been using node based programming, in quest3d and now unity/antares universe. Doing it the regular way is bound to be the best way to learn, but for me I tried a few times and bounced straight off it. I can't stand reams of…
You are going for Unity ? Then you will be using C#. Start from learning it. MSDN, Blogs, and free tutorials will be more than enough to start you get going. I suggest starting by downloading Visual Studio, and start coding real-world apps from scratch right on. Like console calculator (yeah, I know most overused example).…