@Tvidotto: Basically I had the .cloth, dx90, mdl, and vvd files (all taken from the models/heroes folder) and then used the same name when doing a test upload in the live client. It overwrites the files, but uses them since they already exist inside the folder. Haven't gone back to check, but it might stay that way if you…
yep, the vmt file is the shader of the model, it is on the material/models/heroes/drow folder there you can see if it have or not the line that defines if it uses the transparency or not
Thanks, but it's not working...Opened beta tools: had to create 'add on' (called 'Addthis') Open model viewer and it says open existing VMDL (I don't have any Vmdl's) or load a new one. (from smd, fbx) I go to file and it says it's not in folder. In the Addon's directory I added a models folder. Now when I try to open the…
So is just a matter of having a .cloth file on the folder with matching name? i dont need to define it on the qc file? that is really smart from valve =]
i should decompile pak01_dir?after decompiling the file will be in different format rite ?pak01_dir is "source game add-on", after decompiling i should use the folders?
regarding the steam error message that often pops up when submitting items (sometimes for no apperent reason). I found that after cleaning out the folders where the files recompile (both models and materials) I was able to submit my files easier. Don't know why. But there were a lot of folders of compiled tests I had done…