@Strimax Looks good it would be shame to not have this, so you should also prepare no gore version. I believe after latest changes and china launch they did not add any gore/blood/skull items to the game.
@ReMixx Thanks for the suggestion. That does give me the 4 separate bones like you were seeing. However I still get the same result no matter how I bind it. :/ The ring of text that spins on the ground works fine for whatever reason. I just can't get the skull portion of the effect to work normal. Edit: After testing some…
First dota 2 workshop item, 'Skull Cap of the Betrayed' for Juggernaut. Check it out! Here is my thread where I speak about the pitfalls of my first dota 2 item http://steamcommunity.com/sharedfiles/filedetails/?id=226232991
I wanted to use my juggernaut set for ti4 but Derrick suggested against it since it looked like a skull and wouldn't run well with the Chinese so I'd say try to avoid it if possible, maybe in the English client but you'll be shutting out The Chinese market.
Started working on this Forge Spirit from a long time ago. Finished the base geometry mesh. It's just near around the poly budget, but I think I can squeeze out some more room by optimizing the skull more. Probably the lower jaw.
^ I think it's a bit too 'chunky' if that's the right word. The bird skull things are angled just a bit too much as well Has anyone tried uploading a CK weapon recently? Last time I made one the particle wouldn't show, and it's still not. I'm using fbx.
I like the set. Not sure about the bow, it needs some attention point imo. The rest of the items (like bracers & horns) having there features and small details, that are catching the eye. I am not a big fan of skulls and such stuff but your back slot feets the rest of your items well.
zicoV - Personally I like 2A, you did a good job :). I think if you want to make it a skeleton king item you should work on the blade's shape some more and add some details to that but if you want to make it a Doombringer item that won't matter so much since it will be covered in fire. I think you could go a number of ways…
Finishing up the Forge Spirit, just about to submit. Finally got in game thanks to Terra.cotta. 3DSMAX Render: THe thing is ingame it looks a little bit different. I relied heavily on the 3DSMAX Dota 2 shader when working on the shaders and it looks like there's a few rendering differences. Ingame: I like how the skull…
LoD0 is not only for the Portrait I think, but also for the Customise Hero preview in the Backpack, and you can see the full body there. As for the staff, I really like the idea, simple and the silhouette reads nicely, 420 tris having a detailed skull like that seems like a very well optimiced mesh in my opinion :)