What if the workshop was not an open vote? Every new submission could be rated by players in game. Maybe while you are waiting for a game to start a new submission would flash on screen and you could rate it on predetermined criteria. Each new submission would have equal # of votes and the items would display on the…
Thanks Yakonu! I want to make tiny glow more and more from level 1-4. Bascially level 4 would be a lava golem. I kept the glow limited for now to not be too far away from the original. I asked Valve in the developer comments, if a lava level 4 is ok. Let's see if my tiny get's in and if valve answers my question :)
hey guys, just to share with you couple days ago i was with a problem in the green shader that appears around the character when you are going to select it a guy from Valve told me that was my vmt the problem, he sent me some couple lines more and worked like charm my old vmt wasCustomHero{$baseTexture…
You'll need to use a sequence blend: https://developer.valvesoftware.com/wiki/Blend_sequence Your .qc will look something like this (UNTESTED, SO NO PROMISES): //Model definition Stuff ^// Ground animation requirements$sequence run "run.smd" fps 30$sequence idle "idle.smd" fps 30$sequence death "death.smd" fps 30$sequence…
If you added a shirt the most important thing would probably be to follow the flow of polys from the body. In fact extruding them and modifing would be the best option. While it's not entirely 'yours' that way, you will avoid clipping issues as the shirt could just go over the character (they don't have to seperate polys…
The face plates on 2 and 3 make him look like a foot soldier(from ninja turtles) and aren't helping him look like he's on the light side imo. I like the negative space you created with the interior of #5 and the vertical war paint from #1. #4 might be the safest bet since most of his face isn't hidden behind visors like…
We have 2 shoulders we have to choose from, (take note, dont look at textures) please give us some input :) TY OPTION 1 [IMG][/img] [IMG][/img] [IMG][/img] OPTION 2 [IMG][/img] [IMG][/img] [IMG][/img]
We have 2 shoulders we have to choose from, (take note, dont look at textures) please give us some input :) TY OPTION 1 [IMG][/img] [IMG][/img] [IMG][/img] OPTION 2 [IMG][/img] [IMG][/img] [IMG][/img]
SO I've begun making my dota 2 batrider set. It will probably be a bit different from what my concept art looked like, but whatevs. Still need to find a smart way to make the eyepatch monocle thingy though... http://imgur.com/7ddeCuo,cOimuEX#1