Sry to post here . Which 1 is better? 1 has better look in silhouette but the color seems not to sync well in preview , whereas 2 seems lacking in preview .
Your textures should be exactly 1 square to the right of your UV space. So click the button at the bottom left of your UV screen options, should look like a crosshair, then type 1 in the U space and hit tab/enter. That will move your mirrored UV's 1 square to the right, and you should have no problems from there.
you qc has a little difference from mine, i dont set a a path for the smd, in mine is $model "courier" "donkey.smd" (its donkey because im testing it on dota test replacing the original one) one thing that could be causing your problem is in the export of the smd file open it before compiling and check if it have a sequece…