@vikk0 The anatomy looks a bit weird, his butt is dragging to far behind his body I feel and the head sticks forward too much. The concept itself is fantastic though!
I can appreciate sticking to the concept if it works, in this case I think it's just to strong/jarring and I don't think Valve would like it due to the specific top down shading guidlines.
I'd say stick to the SDK if you're going to be working with unsupported heroes and then using the 'Misc' option to submit. Looks like we both ran into trouble after modifying our itemtest client.
I swear I've read about this already, but I'm having trouble finding where I read it. when making items for characters, do we need to stick to their current color schemes?
This is something unique in the world - and it is super cool for artists. Artists need to stick together and protect this thing rather than whoring themselves out to get a leg up on other artists. What is the future of this practice of giving a percentage to 3rd parties who have done nothing to create the art? Will they…
So let's say he is "similar" or "based" to Bai Ti wu. I wish i could stick to the magical horse, but giving the source is the only way to explain that style of leaving the horse clear hooved...
Sorry to say it bro but they are right but, if you stick around the site you are bound to learn how to make your own items. If you wish to get money from the workshop you'll have to learn something
^^ I just did that, it does help. Thats why I always have a couple of projects I work on. I like your set concepts. the ursa looks awesome, which doesnt mean juggernaut is not, but the ursa sticks out to me :)
Started working on a dragon claw flail weapon for brewmaster, one that fits my last item.. It's a bamboo stick with some metal parts and a dragon claw. Now on to the gigh poly version :) There are also going to be some straps around the botom part.
i think most summons are borked in loadout, you can preview them ingame by sticking your compiled model into your 'SteamApps\common\dota 2 beta\dota\models\heroes' folder and using -override_vpk in your launch options