Hello, guys. I'm in a bit of a hassle here and I need help. I'm trying to import an asset I've made for Kunkka but I'm getting a vague message about vtex.exe failing. I've made sure that all my textures are the right size and 32 bit. The asset has the right polycount and I've tried exporting it as fbx from max, smd from…
Well i have created a MDL and textures for my dota 2 item. I put the items texture and model in the folders specified by the site and made sure the four textures shared the correct suffix imperialGauntlet_color, imperialGauntlet_mask1 and etc. when i try to submit it in to dota 2 workshop it gives me the error "texture…
the point map light is a texture baked from a lightmap ilumating the model im not at home now so probably i will forget something, but basically you add a light to the scene, preferencially a little over the middle of the character and create others for other angles (i create just one and animate it for 4 or 5 frames) is…
@ExpositionFairy about the hipoly sculpting your friend must have something mistaken. For example ZBrush (most popular sculpting software) is 32-bit and don't support more than 4GB of ram as far as I know. Even if you would like to manualy model hipoly models in 3dmax/maya/blender 8GB of ram should be more than enought for…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…