Thanks Tvidotto, but I almost tried out every tutorial ou there. I do use the .qc files which I decompiled with the studiocompiler, that's also how I got the model. But I was wrong about one thing if I tried to use the EP1 from the source sdk path i got the error that GUISTudioMDL couldn't find the gameconfig, after…
Woohoo! Nice to see that people are working on some awesome stuff! I think i need some help :D I'm doing the retopo on my powerglove and i thought i should do both lod 1 and lod 0 this time instead of just lod 1. And then it struck me, do i make the lod 1 first, UV map and then add more geometry for the lod 0? Or the…
guess its finished. i may try to make a new weapon, but the tris limit on the lod 0 is killing me. http://www.youtube.com/watch?v=CsAZZcqe41I&feature=youtu.be
You guys are not the only ones, I see 0 Gyro items so far, so there is still hope :poly122: Hopefully the amount of Polycount items in this update will prompt Valve to revisit the Polycount chest
hey guys, im having some difficulties with the texture can someone help me with some information? when compiling the smd file to the .mdl,.vtx and .vvd we use the .qc file to address everything for the compiler, we also address the textures right? im with my textures on the right path, i did the vmt and vtf files but i…
i dont know if that is you problem, but the opacity just on the max values, like 100% or 0% you need to have an alpha channel on your texture and you need to enable $aplhatest 1 on the vtm file Cheers!
>No pictures of the actual sculpt. >LOD 0 is 500 tris Something tells me he had to do a lot more texture work that he should've. I'm also going to use that quote as a copypasta, that language is hilarious.
Your normal green channel might be inverted. Your bakes looks a bit wierd. Also make the metal parts 0 in mask2 green. I think the rim light might be also causing some problems? maybe?
Since Lycan is SUPER popular nowadays lemme throw this in here.. The idea is to make Lycan as mobile as possible, so.. Kurasame from FF-Type 0 with his Half-cape. Anyway, Concept is up for grabs. Anybody wants?
Can you say where that script locate? Edit: i think i found it, i add hero what i need for test, but when i press import i get eror, "polycount for this item =0"