spend about 3 hours with it no uv map no texturen o normal map no joining of instances no smoothing yet will spend another 3 hours with it in maya than do the detailing in z brush ( its like my TEST subject to learn z brush )
I'm working on turning a Freedom Force model I made a few months ago into a Quake 3 model. Yeah, I know, old tech and all that rot. But my dink system can't handle Doom 3 or the like, so I'll stick with what I got.