Love that style! Makes me think of driftwood and how it’s been sculpted by water over time. Neat stuff! For similar hand-sculpted workflow, see the Polycount Forum thread Texturing - Siege Of Orgrimmar - WOW. More on our wiki here: http://wiki.polycount.com/wiki/EnvironmentSculpting See…
We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1