ey its looking col i think the lip needs to be extended slightly if you looks at the concept in the end of the lip she has that thinner part that loops into her eyes anyway keep the great work
Fan Art - Here are some models in engine i did for personal practice, each has a highp projection (Will post later). Would really like your input on the models and composition of the page layout, hope you like em! Drone Sword, unfolds from underneith your kitchen cubbard to blast away menacing mice!. All on single…
as said, if the ends of the legs were slightly more hyrdodynamic (hope thats a word if not it shoudl be) and fin like i think it would work better also might look col if the gills were armored like the back
Hmmm, from hearsay and my own investigation into these matters... I think you have it as good as you`re going to get, in Oz, quality of life + COL wise. AND you won`t get shot at on a regular basis
Another cross-posted polypaint. 'Not at all looking forward to retop, but I can't wait to bake these so-and-so's... Guedin: thanks a lot. Now I can't think of anything but how Col. O'Neil would deliver that speech in Glory.
Today's update.... This drawing was just a quick(ish) value study with the prismacolor col-erase! There is so much more potential in wax pencil crayons than there is in standard graphite (in my opinion). I don't think I can go back!
I don't remember why it floats like that, I guess reactor is adding a shell around the mesh for collision, I'll tell ya if I figure it out. edit; found it in the utilities panel mess with the Col. Tolerance, seems to fix that right up
i think leo has some issues with anatomy and his stance is lacking weight. michangelo is much better and the third one is col, but watch out for his left arm. it doesn't read well. i love the homage you're paying to the turtles here!
Or the tunnel under the barbwire fence at Activachwitz is finally complete and those prisoners who where let go are back to liberate their comrades. Whoo dug ZEE tunnel!? UND where dooze it go!? What tunnel Col, Kotick? /cue Hogan's Heroes theme song.
Yep you're right, just getting confused. Only problem is that tutorial is from an older zbrush where you can click on col>txr to throw the polypaint onto a texture map. In zbrush3.5 I use 'new from polypaint' in texture menu but there is no option to export it as a PSD?