JadeEyePanda: hPolish+Dynamesh, yeyeyeyeah! The belt is just a separate subtool that i plan on reinforcing later when i retopoligize. Thanks for looking! chrisradsby: Thanks dude!
dpaynter26: Thanks ;) chrisradsby: Thanks, I will be reading up on that today. I like the paintover myself, maybe I should up the contrast some, we will see :)
Thanks for the kind words people. P.S Chrisradsby your latest WIP Konoha-inspired Village is looking fantastic, the colours are amazing, cannot wait to see where it ends up :)
Thanks Chrisradsby, I'v been adding some difference to the textures and ill post an update soon, once those are at a nice place ill get going on the ground stand. Keep posted :)
dude that concept is so saved... (i might try making this) I agree with chrisradsby, take more time and lay this out a bit better, it'll help you complete this faster.
@chrisradsby: Good call on the sun bleached look. If that were the case then I'd expect the sofa's blue to be paler and the fabric more worn. Probably some corrosion on the "El Rancho" sign too.
ok chrisradsby ill play around with the fov a little, also getting some problems with my lighting where they don't show up the same in game and in the editor. FOV 90 FOV 45
Chrisradsby: When you say combine the chunks in Maya then export as one model. Those chunks would have to use the same texture though? Otherwise it would have to be a multi-material object?