Also on artstation https://www.artstation.com/artwork/AGbez A 12 days challenge. Concept of the vest was given. breakdowns below Maya Zbrush Marvelous Designer Substance Painter used. Rendered in Marmoset
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Hey guys, I thought I'd start working on a Spas 12. I've made a good start on the high poly and thought I might as well get it on here and keep this thread up to date so that people could spot any problems that I haven't seen. Any tips, tricks or critiques are more than welcome. Thanks guys :)
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Franchi SPAS 12 shotgun, the most well known and used shotgun in Videogames and films (though not so much in real life). Modelling of both high and low poly meshes done in 3dsMax, textures in Substance Painter, rendered in…
Actually, it was me who originally suggested it. When I was 12 it would have taken me about 5 months to save that kind of money. Seems like a better idea to spend that time learning instead. But good point, I guess some 12 year olds do have tons of money.
Hello all. My first WIP on polycount. I liked AA-12 very much and decided to implement it in 3d. I do in my spare time.These pictures were taken as a basis. HiPoly is done, but criticism and comments are welcome. LowPoly, UV and Bake almost finished.