Sorry stororokw I completely forgot to upload the wireframes! I have also adjusted her boots to look like the modification by Magihat. Thank you :) I would like to pose her but not so sure. Anyone got some ideas?
Will have to dig them out because they're on an old hard drive somewhere, just had this render lying around so I thought I'd throw it up here and see what you guys think,the wireframe and textures are inbound
I started to retopologizing the scene. I'd like to ask your opinion about the wireframes, Especially the trousers. I want to make it low poly as possible with well-defined traces of the wrinkles. What do you think is this topology on the trousers is acceptable?
Overall your stuff looks solid, realistic. It would be nice to wireframes, and everything is quite clean, things could be grungier. What is your career goal as well, since that will really help inform what direction you should move forward with.
yeah learning a lot more, wishing i kinda learned these things when i was doing the polycount adventure contest hehe, a test bake and render of wireframe in maya, need to reduce the 23k polycount feels a bit too much for the character
LRoy, thanks for letting me know, will resize some of the images/look into perhaps compressing into smaller, quicker loading files. I appreciate the advice on the wireframes too. DWalker, that makes sense! I wouldn't want to bother watching reels either.
Pics of the wireframe! Originally I had the face and the shoes much denser in polycount, but I cut it down pretty significantly. Do you guys think thats fine, or should i remove more of the loops? Current polycount is at 8,018 tris
What program did you screenshot this in? Do you have Marmoset Toolbag? The lighting is flat. Better to see it in a small scene with ground plane and shadowing and you can also display the wireframe of the model. Will this be part of a more developed street scene?
You know... looking at the latest wireframe made me wonder. How are you going to handle the pooper? Making the image happy, innocent and cartoony is weird with one visible, but it might look weird without one... does this make me weird?
A good way is to do a wireframe paintover; it helps give you an idea of the mesh will layed out before you start modelling. I don't have my tablet with me today at work but I found an image that explains how this is done.