Minor Update v1.2: Because of issues when you scale your lights I have added an internal 'Visual' scale This doesn't change any 'scale' transform attributes, it moves the lights and scales their locators giving the appearance of scale increase. Download link is the same in first post. @Pale-Face Thanks for the kind words -…
When you add a path constraint through the menu it adds it with a list controller. The value of the wired Euler XYZ controller, below the path to the street in the list, is not being modified. Hence the wheels are not turning. Create an expose transform helper and wire your wheels to that.…
Get vertex or pixel normal world space, get the component that you want (z is up) and use that as an alpha in a lerp to blend between the rock and snow texture. If you want to do this on the normal channel, you may need to recreate the pixel normal, by just transforming your normalmap into world space and then do the same…
Look at your outlines -- see how the box surrounding your mesh isn't in line with the face? Your symmetry is in line with the model, which has been rotated. Reset your transforms and your symmetry will be in line with the world again. Or you can click the plus next to Symmetry in your stack then manually adjust the mirror…
@Bek, WarrenM: I think pior is asking if you can sculpt MF elements before freezing. I think it's doable. I haven't seen videos of sculpt transforms but I've seen ones where cutters are deformed by usual tools. [Don't have MF yet, I can wait for v.2 or 3 since it won't be integrated into 801 anyway. That's at least a 2 yr…
Everything working great, but I cant get it to display mirrored geometry correctly. It'll display one side correctly, but the inverse side isn't recalculating the inverse of the green channel. Freezing transformations, reversing the normals and general pounding on my keyboard isn't working either. Not sure whats going on,…
If anyone is curious in how to bend the shape. What I did was a intensive search on the modular wall rotation and than the word bend. I found this thread here on polycount and PredatorGSR http://www.polycount.com/forum/showpost.php?p=1297940&postcount=10 answering the question. If you want to slowly move the center. Right…
I think the set looks pretty fantastic overall. My biggest concern is with the chains, they look great but without any physics applied to them I'm pretty sure they'll look really wonky with any actual wing transformation or movement. I suppose that's some thing VALVe would have to handle since you can't import jiggle bones…
Is that all one image strip or a series of frames? Interesting, I'm thinking along these lines for a shader in Unity.. eg instead of a greyscale strip you would have a wide 3 line image strip with the rgb being each line and depending on their value you set that channels transform to the colour strength.. eg red 255 would…
That's just insane. He's clearly never read time cube. The world isn't ending, it's just.. well.. read for yourself. The Earth and Sun revolve around each other as Opposites and cancel each other out as a One, or Oneism. AMERICAN FOURISM is GODLESS and ignores the opposing Hemicubal time Quadrant patterns. This opposing…