I don't have the time to go into a step by step. Maybe someone else can chime in? But basically, you should start out with more subtle variations of color for your strokes. Notice how their thatch texture is very bright for the vast body of it. It's only darker at the start and end of each thatch layer. Sample the light…
What you should try is two overlaid IK chains: the big one for all 3 joints, and one on top for the top 2. The secondary one would have a control at joint 4, which would be linked to joint 3 controlled by the big one; this control would act as an offset from the positions provided by the big chain. I know it sounds a bit…
Hey Marcus! That magic shop looks really good! Step 3 looks like a totally different piece, in a good way. :) One artist that really gets that big epic scale is James Paick. He has some tutorials for sale online, but here's an example of his workflow: http://youtu.be/AzL9ajlvumM?t=7m57s I think in one of his tutorials he…
Although it is a nice work Mezz. Its missing physics. For one. The person runs too fast and no one can figure out what just happened there..so be ready for "wtf wazz dat!! *blink blink*" Suggustion: - Try to decrease the running pace. - If the person jumps on the first wall he should bounce on the other and step a little…
You are trying to tackle too much at once. Two days is barely enough time to get to grips with Zbrush's viewport navigation. Certainly nowhere near enough time to expect a beginner to learn all the tools necessary to block out a base mesh. I think the best thing for you to do is to spend several months following modeling…
Great input thanks. The commercial distinction probably needs to be stressed, and I agree this is art philosophy which doesn't really have a place in studio. I may not include this in core introduction and instead just offer it as supplemental material. We might do an art philosophy workshop at some point I think this…
Thanks Earthquake. Yes, when I use wheel it's adjusting the FOV. So if I bring down the FOV I end up zoomed really close into the door. I did have 2.05 but I couldn't work out how to hide the background photo, I looked into it and all I could find were tutorials on older versions on how to do that (a sky check box that…
Hello again everyone, I'm happy to post up the work on our blockout. We're making some adjustments to the original idea and are trying warmer lights inside the cave. We'll be experimenting with that throughout the process. Also we're using the stone step idea from the concept above this post. Not sure if we'll implement…
Well here is a Wip shot of the black guy getting his makeup on. Ive still got alot to do but I'm getting there. Ive recorded the whole process realtime, so the next part to the tutorial will be up soon. What to expect in part 2 of this tutorial: its alllllllll about how to texture a head using mainly zbrush. Ill go over…
yeah you can do all of that. maya has great rigging and animation tools. For human characters it has built in tools that can automate a lot of the rigging for you, which is great for beginners or non-riggers just wanting to pose or get started with animation without going down the rigging rabbit hole too deep. In my…