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Re: Normalmaped monster pimp.
Reply by
rawkstar
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Aug 2005
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3D Art Showcase & Critiques
tight, that spec/reflection map are really making a difference, looks very cool
3 results
Re: Oranda
Reply by
TWilson
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Jun 2008
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3D Art Showcase & Critiques
Nice one Tinman! I love the film on the eye. (the spec is a little strange)
3 results
Re: General Snips...casualty of war
Reply by
Wells
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Mar 2006
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3D Art Showcase & Critiques
kickass work. you still planning on normal-mapping it to fit the comp specs?
2 results
Re: Next time I'm sculpting!
Reply by
sampson
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Jun 2009
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3D Art Showcase & Critiques
metal shader? imo just looks more like a good diffuse/spec?
2 results
Re: Generator Thing
Reply by
SHEPEIRO
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Oct 2008
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3D Art Showcase & Critiques
much better, but spec shows some issues with your baking need to fix.
4 results
Re: The most astounding fact [MISLEADING TITLE -mods]
Reply by
Brian "Panda" Choi
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Nov 2014
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General Discussion
Whoa, we can totally feed our own species. I would like to assert that our scientific minds as a whole desire to put more effort to space exploration than feeding a portion of the species.
6 results
Re: Substance Painter Material will not update
Reply by
poopipe
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Apr 2021
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Adobe Substance
the non-pbr-spec-gloss shader takes a diffuse channel as input
2 results
Re: Watch Tower ( Jungle setting)
Reply by
JGreentheRookie
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Nov 2012
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3D Art Showcase & Critiques
Finaly finished :) Added Diffuse, spec and bump. as always critique is welcome.
2 results
Re: Some Weapons
Reply by
jimmypopali
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Feb 2011
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3D Art Showcase & Critiques
Are you using spec maps for the scratches to differ the tones or are those normals?
2 results
Re: Hip Hop is Dead [UE4]
Reply by
Poinball
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Nov 2015
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3D Art Showcase & Critiques
Yeah its better to use Black and white spec for those cases
3 results
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