If you are editing substance parameters, yes it's the GPU working. Although hearing a soft buzzing like sound while you move the slider isn't necessarily sign of a problem. My computer does that too and it doesn't have any issue.
First think I noticed was the nice lightning, really tough to get lightning looking this good. If it wasn't mentioned earlier, the wood on the barrels, chest look too saturated also too dark which conflicts with the mellow soft environment.
I would propose the idea of soft deadlines. There can't be an expectation of hard deadlines when everyone involved is doing it in their spare time without payment. 'We should aim to have this wave ready by X date, 2012.' Something like that.
Try adding some harder edges into your character armor. Some of the pieces just seem very soft like they are made of mud. I love your work though, I hope you post more. Keep it up.
I'm really liking this, but the ceramic tiles normals feels too soft, especially for the cracks, I can kinda understand why you went with that, but it feels very off for the cracks, at least for me. great work so far though.
Canada. And yeah i've had a soft spot in my heart for the type 12. The outside eccentric driving a bell crank to the inside valve gear and driving rods looks really fuckin' weird. https://youtu.be/uifpc6NAdcg I love it.
A smaller update. I scaled the scene down, to match UE, and didnt notice until end of render how it affected stuff. So pardon the very big soft edges. The throne, and that area in general, really needs some love..
i tried reinstall everything, i tried quixel in cc2015 and cs5 extended v12, i`ve updated quixel to 2.002, but result is the same. it seems i shoud use some other soft for texturing. thank u anyway(((
Here is a trick. Instead of just pushing it outwards, use soft select to "comb" the verts in the direction you want the fur to flow. Much more convincing as fur that "flows", which is the majority of animals. B is just pushed, A is pushed then "combed"
The model is nice, maybe a little bit too "hard modeled". The staked front shapes (those generating the arc?) look a little more soft in the concept. High resolution concept images can be found directly from Weta website.