Great work! Except the central weeping willow looks, odd? Gives the impression of being extremely low res and pixels for the leaves while everything else looks clean and sharp.
aliased = hard pixel edges -> anti-Aliasing is the opposite. Not all Browsers aliase fonts, though I think it was even embededd into a picture. Anyway looked like a different font.
[ QUOTE ] Only if you want some over contrast, over pixelated b1ll lookalike crap, that somehow still looks amazingly well done [/ QUOTE ] Yeah one of those!
Although both models and textures are freakin' great, I don't like the pixel distribution. It's too detailed in some places, and not detailed enough in others. But still, awesome work b1ll.
hi erick, i look forward to seeing you push some verts and pixels around. you can learn a lot from this community, they are very knowledgeable asses.. assets.
i used to have that NES wheres Waldo. the color pallette made it a bit hard to find him. plus the fact that he is like 12 pixels makes it near impossible.
lookin good so far, though I notice the face pixelation instantly. Why give it such a small area on the texture sheet when the face is always the main focal point?
gimp = :P for my eyes wine is improved -> photoshop could work, but there is "Pixel" which is really good, but costs fricken 30 bucks lol and then wings3d and blender work on linux
Sage like how you render 640x480 at 720dpi??? 640x480 defines that the image is 640 pixels wide and 480 high, the dpi will change according to the paper size its printed on...
They're pretty difficult to crit in such a artifacted state. If you're worried about using space, then shrink them down rather than compressing them into a bunch of big fat pixels.