1,2 and 3 control the smoothness display for nurbs. (subdiv stuff is for polymeshes) When you create the sphere, there are options for the resolution. Using the shelf icon uses default values.
Lights in Maya typically don't have raytracing on by default. Go into your light's attributes and turn on raytracing. Also make sure raytracing is on in your MR render globals.
Ports.. hmm let me check.. my port should be the default, what ever that is.. apparently the link to the server is this: http://www.minecraft.net/play.jsp?server=ad66ea79c67f493e00f9c11083a70fe5 but it aint workin.
Its a little hard to tell without images but anyways...I would cut a small opening for the lighting and jack up the spread...the default number will get you nil.
Awesome ! Thanks a lot for your answer, it works well, I guess it can replace the "." entierly ^^ (ah yes it looks like it's by default on alt+middle mouse button :o )
Much better! Maybe find an actor/model with simmilar features? Or if you have done it already, share with us. Without photo reference it's easy to fall into 'default face' pit.
This is how i adjust ao from marmoset for painter. I'm using centimeters as default units in marmoset. The difference is not so big in bakes. SP bake has more contrast
sweet. new one. :D is there a way to keep "Retain Component Spacing" on by default.. always. for UVs. i dont know why in the world anyone would ever want that off..