I really like your stuff, Moof. I love the combination of 2D & 3D with effects and creating animated GIFs. I honestly feel like this is the next stage of concept art, like how Riot created their moving illustrations for League of Legends. The one thing concept art is missing is animation. This is the gap that bridges 3D…
the problem is that there is waaaay too much time already invested to a pipeline, and switching tottally you would : - have artists that were used to make stuff in max\maya\modo\etc have to struggle with a new package that might\might not have the tools that they use daily. -have tech artists\programmers develop those…
Polysoup only works well with simpler meshes. You still need a collision mesh for assets and things like vehicles. Otherwise the system goes to a crawl. Your right, I did misunderstand you, but I can tell you MANY TGEA users are very upset with how Garage Games is handling this whole shift to their next gen engine. From…
But isn't "filling in the blanks" on a loose concept also digging up a ton of photo reference, but then just picking the strongest and most interesting parts ? That last part being where the studying of existing objects pays off. That's what I did when i was told to model something vague without even a concept. Granted,…
I liked Half-Life 2 a lot, I liked Episode 1 better than the base game, and I liked Episode 2 better than 1. They're just continually ramping up the quality of the experience. Eli is not going to come back. He knows too much. Alyx never died she was just very heavily injured whereas Eli had his brained stabbed and sucked…
Hey guys, I've got a small update. Not much has changed; I've done some work on the lower levels of the mansion and tweaked other parts a little bit. I spent most of my time trying to figure out how to use the terrain editor without crashing UDK. I've also made a small overpaint (note to myself: Ive got to buy a tablet)…
You are aiming too high at first - too much information to process all in one go when it seems you might be lacking the basics. Building an environment takes a team of artists a considerable amount of time. So start small! No, not as one mesh. Model a road section. Model a pavement section. Model all the possible joins -…
Yea, i have to agree with Snader...Using an alpha channel would be a really bad idea. Adding an Alpha channel is the same as increasing the texture size by 50% or having another texture of the same size and would be pointless for something that is never going to be seen. I would remove any of the bottom faces that the…
I don't think it's the PSU... or should I say, it's not too small. Here is a calculator btw for the people that keep thinking they need a nuclear power supply for their machines: http://www.extreme.outervision.com/PSUEngine Again, check the cooling fans... try running the computer with the side of the case off (If you…
Some effects could bring the model to life. Heat coming from the thrusters. Roughness variation would bring it to life a bit, and more smaller details to give proportion to the model.