Try the version from Blender.org, you can extract it where you want just set the startup.blend as your default launch scene: File -> Save Startup File.
A custom polycount skin would be awesome, but it's also worth noting that you can get a dark version of the default skin easily, as an option. http://www.mediawiki.org/wiki/Skin:Darkvector
Alpha 002 release. ALPHA_002 Added GGX specular method. Please take special notice in the SPECULAR MENU area of the documentation. Set shadow taps default to 10
Added mousecursors for default, melee equipped, aiming, out of ammo and reloading. It's simple and works great to tell the player what's going on. Also fixed some minor bugs.
yup had some problems with that , default cat model head is turned upwards and idle animation changes it to almost 0 degree (why they done idk) finished shoulder
Is it just the one particular model that is doing this, any model that gets exported from zbrush (such as the default project files), or any model that goes from max to zbrush and back?