How the hell is a 3D model, with loaded textures and mesh data, that can be very easily extracted through a simple shell script (that browsers like FF and Chrome have already, if you look hard enough) and imported via a script for Max or Maya = to still renders or flash 360 spins? You clearly have never been in the circles…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
well not necessarily. For example there is plenty of free scripts and shaders for maya/max but there is also more complex scripts and plugins that add a ton of value that are not free. Like Zac and Scudz said just asking would you pay for a plugin is pretty vague, it all depends on the value. edit: Pixologic has spoiled us…
Hi Indrema, I tried may9 on maya 2017. There are many good ideas and good little scripts and I like the idea of having a version of maya with all important options correctly setup. Nevertheless, I had problems with some scripts like "to loops to curves" and "cut by plane". Sometimes, after using those tools I cannot use my…
Congrats! Here is an idea for a script that would be helpful to MudBox/ZBrush users. A script that takes the low poly mesh and makes a higher poly "middle" mesh with an average poly size for sculpting. The mesh needs an even dispersion of polys that are roughly the same size. Maybe have a lowest common size input box?…
I dunno if there's a way to change it globally (would be weird if there isn't, but hey, this is Maya!). However you can change it for the main window. Type this in the MEL script command line and execute it: window -e -bgc 0.7 0.7 0.7 $gMainWindow Where 0.7 0.7 0.7 is the RGB value you want (range 0-1). Since it's just for…
Nope. They're hard coded as you've correctly surmised. You could probably script it and then assign a different short cut to run the script - but that's akin to dropping a MOAB to light your barbeque ;) And no fly soup, that's not the same thing at all. Yes it ends up in the same place (You made a colour), but the work…
Rob, these are great tips, thanks a ton. I'll be going over my scripts and doing some rewrites of the "if-do-if's". I took the plunge a while back. With a big thanks to a few people around here and I was writing those helpful little scripts for myself and co-workers. Nothing better then saving yourself from the headache of…
As you might know there's a limitation in Maya that would not allow custom marking menus to be called by hotkey in undocked viewports such as the UV Editor. They fixed this for Maya 2016 but you need to reset your keyboard shortcuts for your marking menus if you copied them from previous versions. This is because the…
Hi I was just messing with the Maya MEL script and somehow I created a small script for my workflow but there is one error. I don't to where to paste this line if ( `window -exists nameWindow` ) { deleteUI nameWindow; } HERE IS MY SCRIPT.......... // create a window with a menu bar window -title "3DGhost" -menuBar true -w…