anrent you doing the same? working on skin modifier-> *pose if it works -> delete the pose -> fix bugs ->* (there arent any muscles on fthe frontside of the foot, they're on the back)
umm, not amazed or nothin, but Im still getting this game when it comes out. Im sure it'll be loads of fun. Who the fuck cares of the gfx arent perfect.
that was a bit harsh there man... looks ok, the chin is a bit too round, not enough definition. it seems like there are a lot of wastef polies, as there arent enough vertecies defining things...
The trick is to cut polygons that arent needed (running too close together, don't contribute anything to the silhouette) and redistribute SOME of those to the silhouette, to make it smoother.
this is pretty tight! Tho, it seems you arent doing much to help out the outer silhouettes of items such as the main cable connecting to the machine, or the circle shapes.
shaders look nice. any particular reason that you arent using a vector transform or a cubemap texture sample for the reflections? are they actually cubes or just a bitmap?
well... arent vampires suppost to be skinny with small mouths and stuff? anyways the nostrils seem to bee little holes just drilled into the model. More shape!!
most models we have but the nee to be scaled down to 15000 tri's or 7500-9000 polys but then on top of that they dont have to be done for money they can be done by the artist at thier descression, im paying for the artists time and not the model..... ip is the wrong term as ip = copyright+trademark+patent which there is no…