I like the shapes you have going on the modular pieces, I think you should break up the repitition by having like 2-4 versions of the wall pieces. Every other two pieces you could swap with a diffeent version or something like that...
The church and the UVs are pretty much done. I just have a few random objects to make before creating the 4k map for all modular pieces. And here's a rock I sculpted with Zbrush and textured using Photoshop, with some teasers of the WIP foliage and water :D
Really cool seeing the release trailer, a very fun project to work on :) At 1:46 it's inside the room I spent a lot of time on, I made the cores themselves(not the particle effects though, and the effects are awesome.), also made the modular walls, proud seeing it in the trailer :)
That would probably be a good idea. I always wanted to make materials packs for the UE4 marketplace using substance designer and photoshop. I'm also interested in making modular kits but I will have to get Maya LT (for commercial use) which shouldn't be a major problem.
There is not reason why a cabin should have 8 2048 texture maps on it, and have no way of being broken into multiple different assets. You should look into how to build modular assets, how to use a grid system in your textures, and how create tileable textures.
I'm looking at the work from Snefer on his modular texture environment ( http://www.polycount.com/forum/showthread.php?t=89682 ) and trying to understand how he used the RGB channels to create what he did. And I'm just not sure what the steps are to accomplish this result.
I'm currently revising the stairwell to be modular so I can position that where the blue foggy nothing is, as well as adjusting the color of the fog. I will post pics as soon as I make the changes for further critiques. Thank you guys very much for your ideas!
Hi, just thought I'd post these breakdowns of new meshes that I added. In regards to the copper pipe pieces, I used small modular pieces that could snap into place via the use of sockets. This allowed for very quick blueprint assemblage in UE4. Crits welcome!
Yeah, the first one looks the most 'complete' environment, which you can make without having to make too much in the background. It has a bit of everything, some tiling, some modular, some detailed stuff, some props, some organic, some liquid. :)
I have been working with Solus, making modular ice sets for the Ice cave level. This is still work in progress fotage. I also wanted to try my hands at making a character, so far it's only in highpoly state. Character concept not made by me.