This probably has nothing to do with your current dilemma, but when my machine threw a fit a while ago I took it to the shop and they ripped out the old HDD and threw in an SSD. The thing gives incredible performance, startup is about 2 microseconds and it seems to multitask really well as I have to have a lot of apps open…
I'd avoid ngons as much as possible - they can cause some pretty painful issues if the winding order gets upset at all. Leave 'em in as you make it, but I always remove them before I call something finished or pass it on to someone else. You're best triangulating things with max-area method (make the biggest, most evenly…
yeah i know i sould do sports, at least on 22th of januay my contract at work changes and i have less todo and can exercise more after buying zwiback and eating it my digestion doent hirt anymore (luckily) but its still not as it should be, i think i keep this diet until xmas (gotta loose weight anyway)
Hey Lee, thanks for commenting, I had a question about that. I am using a metalness map instead of a spec map, how can I control the reflectivity of the water in Marmoset if I am using a metalness/roughness instead of spec/gloss? In Unreal 4, I could use the spec slot there right? But Marmoset doesn't seem to have any way…
Assuming UE4 triangulates the NGons using a max area algorithm, it could be saving loads of performance vs a clean looking remesh of a similar tricount. This gets passed around polycount every year or so. Guess it's time again. But in a nutshell, the more larger triangles you have, the better the perf.…
http://www.3dm3.com/tutorials/hdr_lighting/ http://www.3dm3.com/tutorials/vray_video/ http://www.3dm3.com/tutorials/vray_render_studio/ http://en.9jcg.com/comm_pages/blog_content-art-220.htm Hey Raul, I remembered you were asking about Vray in class. I know jack squat about rendering but here are some links that may work…
4 times attacking the retop work on this character's bust. I'm happy with the resuts now. I'll move on. Here I am showing 5k, 22k, and the reference mesh
Does this work for you? http://www.gamefront.com/files/22383173/scooter+prop.rar I can't seem to upload any files through the attachment feature on this site. It attempts to upload but then the connection times out. I've tried just the files, then after that didn't work I tried a .zip or a .rar but neither upload. Perhaps…