Just wanted to make a quick query before I post my WIP. 1) How come everyones using 1 sided geometry (planes) - won't this look kinda off/ flat 2) Is anyone using a game engine as most seem to be within 3D software... :\
Not sure if you're still looking, but the book is: Stories of Dragons (Young Reading (Series 1)) (Young Reading (Series 1)) by Christopher Rawson et al. Link: http://amzn.com/0746080743 I loved this book as a child and spent about 2 years looking for it. Best - Damian
I referred to ZACDs statement, Madcow keeps talking about very different things. All I wanted to point out was a logical thought problem, that implied 1+1 is fine but 2 is not, even though its exactly the same in the end. Semantics, maybe, lets leave it at that.
How I did it, 1. Apply a cylinder unwrap 2. Planar map both the top and the bottom 3. delete all but 1 inset, uv mapped that by itself (the top right piece on my UV) 4. duplicate the piece around the mesh. 5. merge and done
sounds like you're plugging a texture in, textures "typically" go from 0-1 Specular power is a value that goes from 1-100+ usually. Either add and multiply the texture by scalar values, or use the specular power textures as the alpha of a lerp between 2 values.
good start dude, you have some pretty awesome gun and sword designs and are off to a good start in modeling them a few tips for just showing off to make it easier for us to give you feedback: 1) for the wireframes dont have the verts selected and the dots in the middle of the faces, try to keep it cleaner more like this:…
Development over time just works against you: 1) the past is past. We care what you can do NOW 2) we expect you to be flexible and pick up new stuff quickly. All that a "development over time section shows" is that you may be too slow (you have no idea about some of the crazy real world requirements - not saying they're…
Houdini can be used like a regular 3d app, but it is best utilized when producing mass assets. When you have tons of stuff and you cant make them all 1-by-1. Personally, you don't need to be a math wiz to produce good results. Just simple logic like being about to select 1 out of 2 polys, then perform this actions etc. I…
I did a bunch of experimentation with this stuff. A few things I tried: 1) Wrote a tool for max that would push verts on a grid plane and move them away from colliding verts. That gives you a base "flow" around geo (like rocks in a pond) 2) Wrote an external tool that takes a mask image, and generates a 2d flow offset map…
This goes over the explode baking stuff: http://www.polycount.com/forum/showpost.php?p=817681&postcount=91 Basically, all you do is this: 1. Separate your lowpoly into unique objects/chunks for each part you wish to explode. 2. Set keyframes for all objects in frame 0/1 or 0/10 or 1/10, however you want to do it, just…