Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are…
Damn, that was a great read. I would have never guessed it was that complicated to implement a FOV slider. I guess it's one of those things that some people don't appreciate enough because they have come to expect it. On a related note, I wish people would stop bashing the CoD engine. It is an incredibly difficult task to…
Hello everyone, I'm trying to learn MEL scripting coming from a background of Unity C#. Currently I'm working on a script that moves all selected vertices to 0 on the x-axis. I borrowed this script from another forum but it doesn't seem to work when the object has moved: string $verts[] = `ls -sl -fl`;<br> for($vert in…
Thanks Shrike! To answer your questions: 1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most…
the biggest issue I've come across is remembering to press the freaking T button to go into edit mode.. there's a lot of little crap like that. once you get used to it it's fine but it can really throw new users through a loop!
Ah I see. Thanks very insightfull. I wasn't sure if I could delete the transformation nodes. Thanks for confirming. Coming from Max. Maya is not easy to learn, very technical. But thanks again for the insightfull post!
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
If you use selectMode to enter component mode, it will switch to the last active component selection mode that was used. If you have multiple objects selected, selectMode -q -o will return true as long as there is at least one object in your selection still in object mode. Personally I use a hotkey to toggle between Object…