Love the changes, great choices. Colored grime, increased gradients, a bit more wear. All great. Might be nice to have a bit of a liquid drip coming out of the dispenser.
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
Well there's source code included with that shader. Time to start learning MR shader code it sounds like :P. Either that or find an interested programmer.
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
Hey polycount, I managed to get a gerstner wave working based on this livestream. Here's the code if you want it! To use the code just copy and paste the contents of the text file into a material graph! Hope it helps anyone else trying to get realistic ocean waves in their scene.
i knew that was coming... and i know it's not true. i was on the WAR core tester team, i still talk to some of the guys at mythic, and i know the lament they face with what they want to achieve vs what they're told to develop. but that still shows part of the core problem: the people making the real decisions were/are out…
I selected the knee vectors and clicked "unlink" which removed their connection to the pelvis. I then created a cat motion layer and went into animation mode. During the walk animation, the foot rotates during the walk in an odd way. When I turn off "use up node" the problem goes away. Odd. The problem can be recreated by…
You can link Vertices of your Cloth to any Node you want...go into Goup Subobject Mode (press 1 or click on the + next to the Modifier and select Group), select the Vertices you want to link and hit the Node button...then chose an Object from the scene...I haven't so far been able to make it work with deforming…
Yea its kind of like when the power goes out during a storm, you hang around a bit to see if it will kick back on, after awhile you get tired of waiting and move on. They mostly closed down a lot of plants that were not making what the call "core devices" They consider the PS3 a core device so I doubt too many devs will be…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…