Started to learn retopo. Got via twitch channel from pixologic streams correct workflow for retopo and when it is needed and why and what cases and what are optional software's to use to do that. (way faster then getting help from forum some times) and often people are more nicer to you. Forums in other hand some times…
No doubt. the key there is "if you know what you are doing". Most people have no idea and just go with whatever their bank tells them is a good deal, which is almost always not in their favor and laughable. That combined with the average persons lazyness where they cant even be bothered to read a book or 2 on the subject,…
Actually, I could give a good reason behind this. I wasn't the first person to play loose with retro limitations. I remember Shovel Knight doing the same thing. The game goes for an 8-bit or NES aesthetics and arguably looks more closer to the target platform than mine. But, it still can't be played on the NES in its…
Time for a little image dump again.. I haven't done a whole lot of 3D stuff lately (save for some things for Substrata that I'll post separately) but that might change soon since I really want to spend a good deal of time with Toolbag2. For now, here's most of the things I've done this year. Hope you like :) Spatz:…
May I enquire about the total number of hours and days per week you work? Setting aside spare time for personal stuff can be a challenge when coupled with work/life commitments. Hell...the CG unrelated industry 'day job' I'm currently casually employed, has me working 12hr night shifts in a high risk environment five days…
I wrote an animation exporter in MaxScript. It exported to XML format. We used it in our game Hero Academy. We tried to use FBX, but it was too much hassle for our simple system. I would probably use Python for Maya, that way you can port it easily to Blender if you wanted to later. Here's some details on my exporter:* I…
Your current rundown is a bit contradictory. If this build is for gaming and not work related stuff then an i7 is overkill. Most games don't even use hyper-threading and the extra cost you spend on the feature can be used towards a better GPU. An unlocked i5 will more than suit your needs. I recommend the i5 4690k If this…
On that note, as you might notice...I could see 2-3 people not stepping on each others toes while building something like this. There's just a lot to be done. For the past week or so I've been doing nothing but scripting so visually the level is unchanged...until now :) In all seriousness I just wanted to switch it up a…
Don't forget Modo Indie is out now as well, which is a full featured and commercially viable version of the original Steam Edition. Minor limitations include: 100k poly export limitation, no current plugins and modo specific save files are restricted to the steam id. Regarding Blender, its still lacking the polish and even…
On one hand, yeah, it would be great if people weren't able to get lame shit on Steam so easily and all of the games I had to look at where awesome. On the other hand, it's not exactly hard to ignore early access titles or games you think are shit. Steam had a bazillion games on it prior to Greenlight that I never cared to…