Hello! I'm back! :) A lot has been going on so that I just vanished form polycount . As a quick update - I ended up not importing the character I worked on, into UDK for time constraint reasons, also that project was done just for a matter of practice. So here are a couple of sketchfab animations I did with the final…
to build on what BARDLER said, you need to add more geo! Dont be afraid to use splines to block out edges in 3d before getting in to the mesh, and use lots of mesh modifiers (youll need so much geo that adjusting vertices by hand wont be viable anymore unless maybe if you use soft selection, but im not a fan of it) Most…
Thanks for the comments guys! Got the albedo down. Gonna work on the metalness and roughness as well as painting in the scratches, scuffs, and dents. Just noticed the lettering is being affected by the AO so i'll need to fix that. Any advice or places to look for further references for the materials is always appreciated…
Don't bother with a contact page. You can squeeze your contact info in at either the top or bottom of every page. (possibly both) It's better for your contact info to be immediately accessible to anyone on your site, without forcing them to click through. Keep the "shell" elements as minimalist as possible. Overblown…
Woo, I tried it and it's indeed very fast. Started at 11.41pm, everything was up and running at midnight, nice. But I created my own database and update system for my own website so why bother Php and Mysql For Dummies gave me all I needed, I hacked a working system out of the examples in a week of evening efforts. But…
[ QUOTE ] might not be able to prioritize enough to work a full time job and juggle personal work. [/ QUOTE ] Time away from my creative medium inspires and motivates me to do my own personal work. Tonight after I watched a dvd and hit the pillow my 'idea' clicked. i have been pondering a scene for a while and had no hook.…
A bit late to the party here which I should have expected as I have purposefully bitten off a lot trying to learn as much of possible. On that front we are doing great however as I have gotten lots of modeling practice and this is my first time constructing a full scene or environment so grappling with the layout and scale…
That's looking good! As Ashervalis said, there seems to be normals doing funny things. Maybe the smoothing groups got messed up on export. I am noticing some details that throw me off of the picture and telling me that this is somehow not a finished piece. 1- The roof looks very flat. Even though the real car has quite a…
So, I’ve been seriously thinking about trying to pivot back into games for about a year now. I've been working as a software engineer for the past 5 years. But I think the next phase of my life I want to be back in games. Some of the things I think I want are: * Level design. * Shipped titles. * Star Wars IP. * First…
I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…