First off, I'm not sure if this is the best place to post this so mods feel free to move/close the thread. Alright, so I'm having a bit of an issue with my GPU. After the Windows Fall Creators Update my GPU tends to hang quite a bit and it's generally slower when using Toolbag 3 and Substance Painter. Toolbag loads…
That's funny, but don't you have to set the statistics type every time you make a new file? If you hit '7', don't you get a quad count for the entire scene? I'm having some preview issues with Blender on my new laptop. When I scroll over a menu that should pop out, it does but I can't see it until I move my cursor over it.…
Hey! Glad to hear you're up for learning some Substance and other techniques. Some pointers would definitely be to go into Substance with a full set of texture bakes that match the materials needed for your model. Tangent Normal, World Space Normal, Curvature, etc. all of which are staples in most painting workflows. These…
Ah okay. I'm gonna try to go over everything today and just try to settle on something. When I found out this laptop costs well over my budget I'm setting for my PC, I felt a lot better about the $1.3k. My concern is the future; I'm currently in school and get loans that I can potentially blow away(might as well get some…
[ QUOTE ] Also: Knowing now that I only get 45-50fps with an 8800gtx at HALF the max texture res. Why would I bother buying the full version knowing I wont see max textures with a 400$ video card? At least valve targets the majority card holder. No offense, great game and all and ill probably still pick it up. but how…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
I'm reaching the final stretch in my portfolio model of a steampunk submarine, and need to model a hot air type balloon with a net to go over it and keep it from floating away. I've looked for tutorials on how to do a net but I'm coming up short. At this point, I won't get around to unwrap and texture the project so it is…
yeah it looks good but when you get some different lighting in there i think you'll get some better crit, and mess with the material too so it shows off the details as well as possible with some nice specular highlights. looks damn solid though man. as for the render in mental ray, there's a few things. for me, personally,…
Yeah, in an ideal world you would have a two layer setup for laqured wood, however its pretty easy to get by with only representing the outer layer in the normal map and gloss, as the roughness of the base wood would give the specular highlight a dim appearance. Its harder to do that when the layer below is significantly…
I'm gonna do my last post in this thread because it's a topic that will never we will never be done discussing. I just want to add to Blaizer that sometimes the creators needs to see it from the consumers view too, and the legal consumer are the people who pays for the studio's efforts in stopping piracy with stupid DRM…