awesome. works like a charm. im wondering if you're up for suggestion.. but it would be really neat if you could implement some sort of DOF feature, or maybe rendering a zdepth pass similar to the "GrabDoc" feature in zbrush. makes it nice n easy to composite DOF in photoshop. :D
thanks for all the comments and crits! heres a small update, finally will have time this weekend to crank things out! just addin some props n filling the room up, cant wait to start tweaking the lighting and fine tuning colors. getting sick of making bones lol
Well AZ, I really only got scared by a few the hack n slash I just can't wade thru. King's the Stand gave me nightmares bit time and the other King film Nightflyer did me in. Dwight Reinfield gave me the utter creeps!
Very cool concept. I love the idea of a formal back story for the scene as well. This looks like its going to be extremely fun to light, not to mention model. Im very eager to see how you bring it all together. What engine are you planning on using? -N!
You all laugh, but when this clearly legitimate e-mail proves true.... and the Scarlett Johansen clones come to take over the world... ... ...well, actually, I suppose most guys will welcome that. Carry on. Us females will be working on the (d**n sexy) male actor clones in the meantime. :)
Thanks A-N-P! I agree with your critics. The cave model is currently just used as a test object. When or if im going to make a full scene, im going to fix those issues. In the meanwhile I have been practicing more tileable rock sculpting. Here they are:
Have you tried bridging these four instead of the other two? It seems like you've selected the other edges and there it an edge loop inbetween which might be why it doesn't bridge: Also try using Mesh->Cleanup on your mesh. It will help with non-manifold geometry and n-gons.
I own a Flashforge Finder and a CR-10 S5, and I would personally recommend both. But what are your requirements for the printer itself? Specific materials? Size? Dual extruder? Heated bed? Auto leveling? Kit printer? High quality prints? Plug n play? Enclosed?
not the most direct way, but there dosnt seem to be a direct way, so this will do for now.makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;$Pos = `xform -q -piv -ws`;move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ;
hey cg one thing i would take a look at is the uv from the helmet. i looks like you uved it wrong, you are giving away too much uv space and i saw a few n-gons which makes it hard to work on the normal map.