Hey interesting style, I kinda like it ! :) I won't bother you with already mentioned crits. Here are a few other thoughts : - The specular could use some more love on the leather (boots and the gloves on 1th girl) Atm, it's like they have the same material than jacket 'n pants. - The way the shoulders/arms are modeled on…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
I know it's somewhat of an illusion because of where her skit thing sit on her hips but I still feel like her hips are crazy wide. Maybe check how low her shoulder blades are too? I like the direction her face is going too. Some really clean sculpting all-around.
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Well, I decided to draw Nidalee after a days of thinking. My first choice was Diana and I even made a rough sketch of what I wanted to do (the destruction of the city caused by her wrath) but it was to static. Finaly I decided to make Nidalee, first in a riding position but it was too front pose so I changed it. The…
I think it seems that way because her head is pretty small in comparison to her body, so her upper chest seems larger than it would if her head and neck were larger. If anything, they're actually high on her chest; a good marker for the location of breasts is to have the nipple somewhere around the the middle of the upper…
Updates! Nothing too major, but I altered her proportions to make her a bit more realistic, I also refined her anatomy here and there. I think her shirt is pretty much finished Drakon - Thanks, not a bad idea. Jesse - Aw snap Daphz - Thanks. See what you think of her torso now.
We can't sticky those threads because hardware is being outdated TOO FAST! :poly128: FYI to those unaware. You can search the forums using Google if you're having trouble with the board's search feature. Type:"search term" site:http://boards.polycount.net/ into Google's search bar. I've dropped a blank google/polycount…
Since the last time I posted this, I addressed the proportion crits to the best of my ability. I also learned how to use the topology tool in ZBrush and did some retopo on the clothes. How I survived ZBrush all these years without using this tool is beyond me. Don't worry, she still has high poly subdivisions. They're just…
Nup to all- unfortunately it says it has to be 'Rays' version- which means the skin, eyes, everything is based off the stop motion model. Which is actually just liquid latex- balloon rubber (so no hard spec). I am itching to pump her up to realistic cg, but the challenge is to make rays model! -Hence the wooden stand to…