I would continue by matching all the colours and textures. The houses need to have the same colour as the ground, as adobe is part made of sand, for example. The mix of aztec style and the desert sand seems to work great too!
Continued to texture the rest of the body. There are still a lot of areas I want to work on, but I am happy with the progress sofar. I also decided to rework the plain leather bag to a stylish toad skin bag B) !
update , a chopper I'm doing with hawf ; (texture is work in progress) I am going to continue with the pugna set I started last month as I got a "go ahead" from its concept designer . cheers
FMA: B is a re make of the original FMA, but follows the manga more closely, thus it's deemed the better version. I thought Steins Gate was really good, I think you should continue watching it. :D
This is looking really promising, I like what you doing with the pillar, I would suggest making two or three variants of the pillar, give greater variability to the scene as a whole. Cant wait to see the continued progress.
except OnLive never 'fell'. In fact, I'm pretty sure they're doing OK, and will probably continue to gain steam as technology progresses. As for the steam box, I'd bite, depending on the price. It's basically buying a gaming pc..
Yeh looks nice so far :) as said above though I'd just delete the tris you've made from the window ledge and continue the loop down. You'll find it easier to texture and light :) Cheers David
Trying to develop the skin textures using more powerful maps. However I feel Like the gloss value's are way off. I think For now I will develop other materials, and continue to develop the sculpt as a whole.
Oh right. Sorry this was aske to me a number of times already. Beachfront is alive and strong. But it was self funded which now means I have a stable income to continue working on it till it fully picks off the ground!
You don't want to make the whole thing as one continuous mesh. If you want to make a building or a constructed environment, learn about modularity. http://wiki.polycount.com/wiki/Modular_environments https://www.youtube.com/watch?v=MfA5bhhS1m0