totally. that's activision's bed and they will lie in it. albeit a bed made of money. when the crash eventually comes i wonder how many studios will go down with cod?
I don't know Unity, it's a static light (with a lightmap build) or only dynamic light ? With Unreal, this error can be a bad UV lightmap or an bad light setup.
No one was seriously hurt. Sounds like he dropped too hard on the runway and burst is tires. The bad conditions made a bad situation, much much worse. As a pilot myself, all I can say is, Whoops. http://en.wikipedia.org/wiki/Air_France_Flight_358
A bit of hard surface practice plus a chance to use Zbrush for something not bumpy and lumpy. This character is a high ranking official of some sort, out in the bad areas in a suit fit for hot, cold, bad air, and whatever else may show up.
Just a high poly model not for game character use, working on my low poly modeling after this but just wanted to have fun with it to start. As for wire frames I'd love to show them but I'm not entirely sure how to show them out with out making them one big tool, and at this point it's impossible for my system to do so…
update on the anatomy thought id try and see if p3d could handle the decimated mesh and it looks like it can here is the direct p3d link http://p3d.in/WPSUq