That jacket is sweet. Really clean detail work on it ^^ I really like where this character is going. That is a unusually large gauge on that bellybutton ring. Is that on purpose to make it fit her personality?
Hey! I just finished the "hyperdrive ring" enemy class, the function it's simple, until you destroy this "portal" the enemies will keep coming. I hope you like it! Cheers!
I think it's a lot faster if you just mask a group of rings around the handle in zbrush, extract them out, mask some in overlapping spots, do it again etc.
Thanks but this is not exatly what I was looking for. However, I have found it. (I saved it at work) For edge ring: polySelectEdgesEveryN "edgeRing" 2; For edge loop: polySelectEdgesEveryN "edgeLoop" 2;
Still quite a bit of fine tuning, need to make the dagger, have to add the rings for the cloth and need to work on the actual frog details as well, but the end of high poly is near!
He needs like a ringed laminated notepad or something hanging from his shoulder strap. Don't ask me, it was the voice in my head. very nice base textures.
oh, and i miss the heroes quest games! the first and second were the best though. specially the first!!! get the ring by throwing a rock at the birds nest.. lol. oh man.
Issue is confirmed and reproduced with latest release, 5.3.5f1. Anybody affected can upvote it here: https://issuetracker.unity3d.com/issues/realtime-directional-light-makes-ring-shaped-artifacts-on-static-objects
That's exactly the treat I mentioned...couldn't find it, though ;) But as I said, you'll loose the new ePoly features introduced in 2011, for example Ring/Loop Selection for Polygons/Vertices.