Yeah but im hoping you were aware of the large amount of bugs problems and glitches that followed. i still cant get a refund even to this day, personally i love what the modelers made and i wont blame them its the shitty code/scripters. the graphics bugged to hell even when i found out how to run it faster 25fps.The whole…
I learned Assembler programming in another life. After a couple of years of that and C I realized it wasn't for me, and I got into art. The principles of programming are all more or less the same. So while I can no longer program in the modern languages like C++ and those, I still know the principles. It comes in handy.…
Honestly, nothing really struck me on this. UE4 and Unity will stay at the top of the game for a long time it seems. Personally, the UI, the functionality and the menus seems inviting and User-friendly (much more than CryEngine for example), I especially like the auto-snap object placement and the nice terrain editing…
You can learn Python without Maya / Blender / etc. All you need is the Python interpreter (e.g. version 2.7), which comes with a handy installer, and a text editor (Notepad.exe if anything else fails). Understanding a bit of computer science also sounds like a good thing, so the Udemy course may work for you. I would leave…
Yeah, Grim Fanfango link is an obvious, though innocuous, similarity. Tom designed the original character (who was tall and thin, he's been squashed out for DS and then stretched back out a little for this iteration) based on some Dia de los Meurtos figurines his parents got him from Mexico. He'd never played Grim…
Hi there Andrew. You could do something pretty similar with shaderFX, but it's probably easier to port the code manually as CB did with my brdf shader (http://www.luxinia.de/index.php/ArtTools/3dsmaxFX). Somebody had a similar idea on another board…
@Eric: thanks. I really wish if I do become a TA to not just do code only haha. I enjoy making props too though a lot of companies seem to promote from within when it comes to being a TA so Im not gonna abandon my 3d side :) Look forward to me being active in the tech thread and actually understanding a bit more what…
for example: a poly -sm 12 filterExpand will only return objects if an object is selected. If using your pSphere1.vtx[300] selection as an example... nothing will be returned if that object is not in object mode. filterExpand will return an array.. depending on your selection you may need to use the -expand "true" flag to…
yes we used that in the xmas game bundled with luxinia. just for the terrain. and we also partially use it for another project's terrain. the xmas game also comes with a very rudimentary map editor, that makes sure only matching tiles can be put together. matching edges is pretty crucial for it. I didnt do the modelling…
Inverted camera is driving me nuts. Why the hell there is no option to just reverse it is beyond me. That's like what, a minute of coding? Geez. Actually, the camera is pretty bad in general. I'm surprised they didn't get chewed out more for that. But aside from that, it's cool so far. Vaan not being an idiotic loser like…