Really really fighting with the DragonKnight Silhouette. Not sure I can pull much out of it tbh. Trying a few things to distract from the armor lines on the torso... if Poly/Textures budgets allow.
Put on my apron and baked the heck out of this guy! Almost done with the armor and clothing and then Ill finish up the head. Right now I think I'm floating around 42k tris
Thanks for your feedback! May i ask you to do a quick overpaint? Here's a picture without armor. What i see now is that arms defenetly need to be longer. What else?
I think the Axe looks a bit too much like Rexxar from WoW. Maybe make the armor a bit more subtle since it's possible it won't be able to fit in the polygon budgets
Another sketch - I plan on adding armor maybe over lunch hour today. I needed a solid test print for my 3D printer, figured something like this would work.
Here i go! This is my first zbrush blocking. for sure i will change some parts of the design especially the helmet and armor on the left arm of sejuani. the pig is in a good path... i believe.
Looks great, nice sculpt. The torso appears a bit stout, but that might be due to the design of the belt. Armor looks functional, aside from the plate mail at the elbow joints. Looking forward to the finals.
I like the way its coming out! following this! Sorry I don't have any critiques at the moment. lets see some textures! p.s are you going to do the legging armor?
Proportions are cool. My only critiques will be the lack of metalness feeling on the armor, it look a bit flat. - And the " the atom " logo, way too big on the final image. Keep up the good work Panda.
thanks stirls, yes i baked them in blender recent update low poly chain mail finished, i started refining how quilted armor will look, still lot of work