When we launch all of that will be readily available on our homepage but while in beta, indeed you're right you have to sign in or type in the address directly (http://support.cubebrush.co/). We get compared to Gumroad a lot but it's important to understand we are 2 very different business types. They make tools to allow…
Update #2 Second big update is here. This will be the last post before my departure to IFCC in Zagreb, so I won't be able to work on my project until next monday (on June 1st). Although I will be able to respond to your comments. First off, I made some major changes to the overall atmosphere of the environment itself. I…
Hi everyone! I think this is my "second"? post! hehe. I am reading polycount since few weeks but I did not start with the item creation since this night because of the january college exams. I think this is a very good idea for people like me, who are starting. I started today following the tutorials of helljumper (the…
Clerric Jacob WIP So i'm working on "Cleric Jacob" model now and it's actually done already so I just post some WIP shots here) Next time I'll post each stages of work here to use comments (if they will be)))) and model accordingly. My main goal here was to made him not overdetailed and simple to read. Hope I did it ;)…
@Toafer Hey man, thanks for all the feedback! Yeah, I totally agree with you. I wasn't happy with the wave too and changed it, maybe i'll add even more to it, so it actually 'rolls' before the ice shards, like you said. I also changed the direction and sizes of the ice slightly. The warmup is just a dummy at the moment, to…
The award winning NVYVE Studios raised the bar on what can be achieved with Unity 5. If nextgen indie AAA had a name it would be p.a.m.e.l.a.. Amplified both by our Color Grading and Motion Blur solution it delivers fantastic visuals and a gorgeous aesthetic inspired by games such as Mass Effect, Deus Ex and Bioshock in a…
Uh, I can guarantee you that those Mossbergs do more than just breach doors. Can't tell from this picture, but most of them even have bayonet lugs on them. Most dedicated breaching guns also have just pistol grips, but even with those, I can promise you the guy carrying it has some 00 buck or sabot slugs somewhere very…
I'm getting the Coca Cola bear vibe looking at the 1st image without the armor. I think the padded bomb squad suit look is pretty fitting. Maybe some mechanical glove to give him opposable thumbs, some contraption that translates the paw movements to more human like hand movements? Doesn't have to be huge or anything.…
Hi, the tutorial suggested by Fonfa contains lots of great tips, i focused on 2 things and worked on the color map : 1) fake looking brush strokes : vs. real world shapes .. indeed a 'scratch' on metal is something more than a 1 pixel brush .. I painted the control map for dirt using only round brushes (sometimes with…
Here are some quick ideas I had: 1) Use a tiling brick texture. Not everything has to fit inside the 0-1 bounding box space, its fine if bits and pieces hang way off to either side, so feel free to break out of the bounding box if you need to. 2) If for some reason you MUST have everything inside the 0-1 bounding box area.…