Actually, I think a lot of the faults stem from a desire to cater to a U.S. audience. The producer's desire to showcase a lot of the U.S. military in this movie also probably hamstrung it, and would explain a lot of the film's narrative failings. In order to get direct access to the U.S. military for the purpose of…
Thanks :) and yea I'd say that the completion of the level is at 30% at the moment. The amount of work needed to be done is huge, its pretty much just landscape work at the moment but there will be a few focus areas that should make things more interesting. In the end the scale of the level turns this project into a…
I can relate to the feeling whole-heartedly. I kind of embace it though, driven by the anxiety. Probably not very healthy but it gets me working! I'm sure we all will "catch up" because of communities like Polycount. Because people post breakdowns and show how to avoid the problems they've already faced. They are clearing…
This is 100% correct. There is no environment art in my environment portfolio. I put that there because that is what I want to let people know what I want to do and I'm working on my first environment piece to prove it. I agree but there is a reason for this. I didn't want to overload myself. I rather do the previous…
There are many issues that Houdini can address in the game industry,but listing them would be useless because they are very subjective.I think that SideFX right now only needs more game artists to showcase what they have been doing with the Houdini Engine and Houdini. If there is more interesting content shared by artists…
@Chris Personally with sltrOlsson I layed out my portfolio models by the type of work I would like to be doing and cathered to the studios I would like to work at. I also looked at other pros in my field and took notes what stood on to me, the main points I took were: Vehicle/Weapon/Prop. I then did even further research…
The biggest thing which I say most people will say is your portfolio. Look at your work and then compare it to a lot "Freelance Character Artists". There are lots of great character artists. But, just hitting google images for "Freelance Character Artist" look at the first images and how they present their work: I think…
After finishing up the Grenade Launcher, I decided to take a few days off to relax and recover. However, in that time I also upgraded my Artstation to Pro to use the website editing features as well as update a few other things I've been meaning to! If you guys want to check out the new website you can…
Right now I basically host my scripts on Gumroad. My experience has been great so far. I primary use it because it will send out emails when I update to everyone who has downloaded/followed it. Before I was just relying on forum posts/social media. I tracked the downloads from my site and compared to Gumroad they are…
Another week, another update :) The first thing i did this week was begin looking at the examples which are available with UE4. I was drawn to this scene/documentation https://docs.unrealengine.com/latest/INT/Resources/Showcases/RealisticRendering/index.html. Partly because I want to light me scene this well, and partly…