I can't speak for everyone, but the sub-D stage is the mid-point. I use that mesh to generate the base high poly, and LOD0 by removing unnecessary verts/edges. Unreal generates usable LODs 99% of the time.
Thanks very much for your informative and very valuable reply Ace-Angel. Its very helpful to someone like me is new to the whole process. Its good to be able to make well informed judgements on how to proceed so as not to cause bad feelings between the two parties so early on in what I eventually hope to be a career. I…
Alright, on to round #4 ! Since painterly rendering is being discussed here (I still have to through all these crazy diagrams you guys linked ... heavy stuff !), I thought I'd do a very simple color pass on the earlier sketch, just to bring across the point that not *everything* needs to be rendered and modeled. Less is…
1. Build your own desktop. 2. Mid range GPUs are fine, newer is better because they are more likely to be supported by newer APIs like DX12. The GPU basically handles real-time visuals (like a game engine or view port). GPUs can also do some parallel processing for things like baking AO and Normal Maps, but GPU compute is…
Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
I know I am 10+ years late but I am wondering if anyone can reupload this ancient tutorial. It is full of great techniques from that early-mid 2000s era of texturing.
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…
Hi everybody, I’m looking for a 3d artist who has a university degree (in 3d or VFX) to coordinate an undergraduate VFX program at Catalyst in Berlin. The position would start ASAP. Would likely be 3-4 days a week. I don’t think the role is well-suited to a senior supervisor with a long CV on big titles. Rather, I think a…