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Re: Quad Ngon Modeling Techniques
Reply by
Eric Chadwick
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Jul 2016
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Home
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Technical Talk
Also, look up Projection Painting. Won't completely solve bad UVs, but does help with slapping photos/designs into your UVs.
3 results
Re: The Polycount Store
Reply by
heboltz3
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Feb 2014
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Home
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General Discussion
You know what would make me swoon alot, and solve the backpack thing, Super sweet greentooth iron-on patches. Pleassssse?
Re: Need help with my UDK texture
Reply by
Vailias
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Sep 2013
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Technical Talk
Its not a texture 2d asset. Look at the Asset browser text on it. its a "SubstanceAidImageInput" Import the texture as a texture. Should solve your issue.
2 results
Re: Normal Map Seam Issue
Reply by
Patackular
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Jul 2012
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Technical Talk
I really thought re-unwrapping the base so each side were laid out at the same angle would solve this. But no luck :(
Re: udk material troubles
Reply by
joeriv
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May 2013
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Unreal Engine
That solves all my issues (I'll just stay away from uncompressed normal maps for now). Thanks a lot for the help/responses :)
2 results
Re: Marmoset normal map problem
Reply by
o2_is_alright
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Jul 2012
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Technical Talk
Check this thread http://www.polycount.com/forum/showthread.php?t=92422 It should give you some ideas on how to solve the problem, hopefully.
Re: align plane to curved surface
Reply by
a-k-m
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Mar 2012
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Technical Talk
@passerby: in this I did what you said, but I wanted to know what people do in general to solve this issue. Thanks all!
Re: Problems with ZBrush Mirror Tool
Reply by
pangarang
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Apr 2015
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Technical Talk
Thanks for helping me out with this problem, everyone! I tried peanut's suggestion, which solved the problem. Many thanks again to all.
2 results
Re: Blender face doesnt appear in dota
Reply by
Zoja
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Mar 2013
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Technical Talk
Problem solved, sorry forgot to post it here, the color.tga (the alpha chanel) caused the problem, but thanks for all ideas you had guys
Re: sci fi- docking bay
Reply by
starfrogsplash
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Nov 2011
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3D Art Showcase & Critiques
ok i changed the material :P made more additions and added in the hard edges still got a few things to connect and solve
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