$modelname "Coat_Rack.mdl" $model "Body" "Coat_Rack.smd"$cdmaterials "models/props_cfi"$staticprop $body Coat_Rack "Coat_Rack.smd"$surfaceprop "Wood_Solid" $sequence idle "Coat_Rack" loop fps 30 One of those that are displaced is not needed. Basically you are repeating the same command. Use only $body. Also, you are…
I see. Thank you. I checked their protfolio and I'll try to not fall in the middle next time. Thanks for the tips and the pdf I'll read it right away. Can you tell me "less dense" for the AO, what does it mean? like less greyscale variations? less resolution? I upped the brightness of my AOs because it was darkening my…
Too quick on the sub divisions I made a gif of one of my guys, idk how helpful it will be but you can see the stages of details per, sub division. Use a gif editor to see frame by frame for a little more help. You can also check youtube for something along the lines of "subdivision modeling in zbrush". Here is the gif in…
I agree with Mark. It's always better to not reinvent the wheel and keep the organization as simple as possible. Also Idk about the rotating people out every week thing, imo it's good in theory but who knows how many are going to stay active. Then again you can always change later I suppose. I might join eventually, kind…
Awesome, mate! Two quick things I noticed (gonna be an ass and point it out even if it's early D: ), but anyway: 1) The letters all look the same. Maybe make one more variation or simply rotate them around randomly. I just think it looks a little repeated atm. 2) I think the detail bump on the pipes is a bit too strong.…
Thanks for the advice and comments guys! :D Yeah I am using visarea and portals, but the "ambient" slider doesn't seem to do anything :S I will properly do the lighting at the end though, it's working ok for what I need atm. Yeah I'm not completely happy with the fabric. I've never done velvet before though so struggling…
One of the things that annoys me about most idle rifle animations is the unnatural bend in the wrist. I'm not singling you out - it's so common as to appear universal, but it's still wrong. Try it yourself - hold a rifle (or rifle-shaped object) in a similar pose - you'll notice that your wrist is straight, or almost so;…
Looking great dude! I just think it needs more clutter, idk if anyone mentioned that already because i dont want to read right now..but it could use things like trash cans, piles of trash, flat card board boxes where bums used to/currently sleep which also gives your scene more story. Whenever you make an environment, try…
Since you said it's a fresh install of Windows 7 Pro, my first thought would be drivers. Try rolling back to some older ones. If that doesn't work my second thought is that you're having memory related issues; either your hard drive or your RAM is going bad. Also open task manager (ctrl+shift+esc) and under processes make…
@thomasp thank you for sharing njob! I've been searching everywhere for how to convert greyscale into normalmap and finally i found it. I'd love to learn in-depth as to how you approach your hair- like vectorgraphics(?) into s plines (idk how you do that) and such. "the result can then be put into a layered bitmap document…