Not strictly necessarily. You're more easily vert-bound on ps3, for example. That shouldn't affect topology per-se, but starts to be an issue with overall counts.
Hey guys and gals, I'm still here and still working on the project. For the last 3 months I did a lot of content for it and started to work on my instagram account, trying to get some attention to the project and make some buzz around it Check it out! https://www.instagram.com/labskamino/ I am not sure in what format to…
That's the thing...it's going to be different depending on which studios you've been on contact with, how long you've been knocking around and on where you're located. Maya's adoption in the UK for example is influenced by the relative strength/size of our VFX industry and some aggressive educational pricing strategies at…
I'm new to UDK I've tried a search everywhere I can think of but have found no answer to this question. Can I export a FX animation to UDK? Example: An explosion made in maya exported to UDK?
For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a
Here's an example mesh where the UV shells have a tendency to pack tightly together. Cheers! https://dl.dropboxusercontent.com/u/104089847/BevelExample.obj